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In this example I change the party hat to a size 0.5ģ.0 Entity Editing For editing your entity, there are two sections of key note within the characterisation view of note. You may also need to adjust sizes, this is done by going to "orientation" and then size, and adjusting as needed. It will spawn strangely, and likely facing to the left, you will want to adjust its placement by using the three coloured lines, or move it as a whole with the yellow centre dot. This will spawn as a great big circle at first, so what you will want to do is as follows: In the charctaristics view under generic, click the three dots next to "model", this will open a large menu of downloaded assets that you can add in, here I go through and find a random party hat. In the pieces view, right click and add a model to your entity. In order to add a model, you do as shown above. You change the bone as so on the left image, and the right shows how I like my set-up to be before editing. I typically group these for organisation, and this part of the tutorial will be rather short as it is entirely optional to do. This will help with a lot of the modifications you may make.ġ.3 Advanced Set-Up (Optional)This is optional, but it is further additions to the bones. This is perfect for if you'd like to adjust the base model without any external changes.
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Right click on "my outfit" in the pieces view and add an entity, this will then expand different areas as shown below.Īs for the characterisation view, this will espand massively. You cannot do much with this, so you want to go ahead and do the following: The left image depicting the "pieces view" and the right depicting the "charactaristic view" Upon opening PAC3 for the first time, this is all you will see. 1.2 Setting up your PAC3 Model for editingSetting up a edit-able character in PAC3 is relatively simple and straight forward.
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